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Chapter 14
Sound
14-1
About Newton Sound
14-1
Event-related Sounds
14-2
Sounds in ROM
14-2
Sounds for Predefined Events
14-2
Sound Data Structures
14-3
Compatibility
14-3
Using Sound
14-4
Creating and Using Custom Sound Frames
14-4
Creating Sound Frames Procedurally
14-5
Cloning Sound Frames
14-5
Playing Sound
14-5
Using a Sound Channel to Play Sound
14-5
Playing Sound Programmatically
14-6
Synchronous and Asynchronous Sound
14-7
Advanced Sound Techniques
14-8
Pitch Shifting
14-9
Manipulating Sample Data
14-10
Summary of Sound
14-11
Data Structures
14-11
Protos
14-11
Functions and Methods
14-12
Sound Resources
14-12
Chapter 15
Filing
15-1
About Filing
15-1
Filing Compatibility Information
15-9
Using the Filing Service
15-10
Overview of Filing Support
15-10
Creating the Labels Slot
15-11
Creating the appName Slot
15-11
Creating the appAll Slot
15-12
Creating the appObjectFileThisIn Slot
15-12
Creating the appObjectFileThisOn Slot
15-12
Creating the appObjectUnfiled Slot
15-12
Specifying the Target
15-13
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